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Old Mar 15, 2009, 05:39 PM // 17:39   #1
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Question Questions about W/R builds, weapons, runes, etc.

Ok, so I've played GW for a while now (just propecies), and recently reached level 20. So I started some PVPing, and got the Templar armour.

Speaking of the armour, I'm a Warrior/Ranger. It's been fun so far, and I like having a pet.

I've done alright in PVP, not great, but I win with my team about half the time, and deal some fair damage.

My current build (I mostly made it up myself), is thus:

5 Strength, 11 Swordsmanship (with +1 from my helm and +1 from a rune), 8 Beast Mastery, and 8 Wilderness Survival (there's a depressing amount of extra points). I haven't done the attribute point quests, nor put anything on my armour other than that +1 swordsmanship rune.

My skills are as follows: Troll Unguent, Comfort Animal, Charm Animal, Tiger Fury, Ferocious Strike, Sever Artery, Gash, and Final Thrust (I've always used swords and shields; more on that later).

Does this build look workable for PVP and PVE with a bit of tweaking? It's worked alright (not sure if it's ok though), but one person said it's bad - and flamed me.

For that manner, is there any workable warrior build that uses a pet?

Next point: I've used a sword throughout as far through the campaign as I've reached. This is because it was given me by a high-level player early on and every axe and hammer I found was always less strong. So I've been curious about trying them, and I was wondering if my hammer and axe that I've had around are too much weaker.

My sword is an Icy Dead Sword of Deathbane, Cold dmg 15-22, dmg +20% vs undead, dmg +20%.

Oh, and I also have a Tower Shield with 16 armour and +42 health while enchanted. I don't use it (since I don't use stances yet), but I've got a Serrated Shield with 16 armour, received physical damage -2 while in a stance, and health +30.

My axe is a Poisonous War Axe, slashing dmg 6-28, dmg +16% while health is below 50%, lengthens poison duration on foes by 33% (stacking), and dmg +20%.

My hammer is a Sundering Rhino's Charge, blunt dmg 19-35, dmg +15% while health is above 50%, and dmg +20%.

I'd like to try the axe or the hammer builds sometime (currently leaning towards hammer but I could go both ways), but I don't want to if my axe or hammer is inferior to my sword. I noticed that my hammer requires 9 mastery, sword 11, and axe 12 (just saw that, not sure how this will affect my decision).

Can anyone tell me which (if any) would be best, and how to use it with a good build (preferably with pets, but if that's a stupid idea, then forget my Scratchy). Remember, I've only got Prophecies.

Next, what's the current norm for Warriors' runes and insignia on their armour? I believe I need runes for the attributes I have stats in (so far I've only got a swordsmanship +1 rune. I'm guessing I should get some for my other stats, right?
Also, someone told me that warriors like myself with 480 are pvp noobs straight out of Prophecies. I believe this is because I don't have any survivor insignias equipped; should I equip just one to each piece of armour? How would I make sure there's still space on my armour with those runes I mentioned?

Next, is it a good idea to keep a self-heal and/or a rez sig, particularly for pvp? So far the rez sig seems like a useful idea, but I don't know what skill to remove (or what build to replace it with if my current one is crap). While a friend mentioned that self-healing is frowned on in pvp (supposed to leave it to the monks), so far my troll unguent has been very usefull (sure beats healing signet). What should I do in this area?

Last question? What's a decent way of making money? I've thought of doing runs for people, but I need to find a run build. I think I remember the guy who ran me to droks had sprint, a healing skill, and some skill to protect himself from status ailments.
How would I farm effectively? Are there any particularly good, doable spots?

Sorry for all the complicated questions, I'm a noob at this, but I figure no one ever lost anything from asking questions
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Old Mar 15, 2009, 06:15 PM // 18:15   #2
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Okay, idk about everything else, but get better weapons. you can't rely on bad weapons for pvp, and it's much better if you less spread your attributes. also, do the attribute quests, get runes, and modify your build / weapons to match and work together.
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Old Mar 15, 2009, 06:33 PM // 18:33   #3
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wow, ok this is going to be a pretty long post so be patient

first of all, the PvP world is completely different from the PvE world you've been used to until now. in PvE, especially normal mode, you can pull off anything you want and still be successful, in PvP, especially if you'll want to go into serious formats, not like RA, than you will need to use builds and equipment that are actually good.

now, Warriors with pets is a bad idea, the only build that actually uses pets in any PvP format is the infamous Iway([I will avenge you]) build for HA(Heroes' Ascent) and even in that build the pets are there only to produce corpses thus power up Iway. pets in general are bad in PvP however Rangers have 2 builds with pets that had their glory days, these builds are the R/W Thumper and R/P Spear Chucker, you can find both on PvX. as a Warrior however there's no room for pet unless running Iway in HA.

as for your equipment, if you're willing to become a serious PvP player you need the proper equipment. now this will be hard, especially if you're using your PvE character. now, you can always make a new character, make it PvP only, and than you can use any equipment you want on him. I really suggest you use this method for PvPing, that way your equipment won't limit you.

whichever way you choose however, I'll give you some standard equipment for Warriors.

Armor: +1 weapon attribute helmet with a minor rune of that weapon, superior vigor, blind reduction rune, +1 strength rune and either a cripple reduction or vitae rune. insignias should be either Survivor or Sentinal, Survivor being the more popular choice, with 1 Stonefist insignia on either hands of feet(least chances of getting hit there, and both only give +5 health from Survivor).

Weapons: you have 4 weapon slot options, so you should be using all of them.
1. defensive set, which means the set you start in, useful for building up adrenaline as well as when moving, be it charging, kiting, etc. this set includes a Furious Spear(yes Spear) with +30 health, damage mod doesn't really matter here, can even be +5 energy. and a shield, usually +10 vs all types(all elemental and physical types) than you open your inventory and switch to whichever of them is the most useful against the team you're facing.
2. offensive set, which means the set you'll be hitting with most of the time. whatever weapon you chose to play with doesn't matter, the mods are the same. Vampiric 15^50 of Fortitude, and unless using a Hammer a shield with 20% blind reduction +30 hp.
3. secondary set, which means a set you'll be hitting with in specific situations. this set is the same as the first set, just with either a Zealous or Furious mod instead of Vampiric. which one you choose depends on your build.
4. elemental set, which means a set you'll be using against Warriors(who have +20 armor vs physical damage), unless you know for certain that they're using Sentinel's Insignia in which case you'll want to use your 2nd set. this set is the same as the 2nd set, just with an Elemental mod instead of Vampiric. the Element you use doesn't really matter unless you're using a Conjure build, in which case you need to use the elemental choice of your Conjure.

now, I know that you're very far from these weapon sets, which is why I suggested to use a PvP only character, at least until you're rich enough to have all these weapon sets on your PvE character.

for for your weapon choice. all Warrior weapons are viable, which one you choose is really up to you. generally Swords are better for Pressure(due to the rather small damage range), Axes for Spikes(due to higher max damage) and Hammers for both but with less defense(no shield). Hammers also swing slower than both Swords and Axes but deal more damage with each swing, and are more focused towards knockdowns.

now for the interesting part, the builds themselves. the Warrior's job in PvP is to kill stuff, not to be a tank. therefore whenever you create a build you need to keep that in mind. now here is a generic Warrior skill bar: attack skill, attack skill, attack skill, [bull's strike](the best non elite Warrior skill, no reason not to use it, on any bar), IAS(increased attack speed), IMS(increased movement speed), support skill, res sig with the elite skill being anything other than the res sig. also make sure 1 of your attack skills causes a deep wound, as a Warrior shouldn't leave home without it.

now, you said you only have prophecies. in which case I'll say you're lucky you're playing a Warrior. I say this because Warriors are 1 of the very few classes that didn't receive [significant] skills on all 3 expansions, that's not to say you won't be missing anything but you will still be able to do just fine.
I will give you an example of 3 meta(popular) bars that include prophecies only skills, 1 for each weapon. keep in mind that you don't have to use any of these bars, they just give you a nice example of how a proper Warrior skill bar looks like, and that it's very possible to do with just prophecies.
[build prof=W/any axe=12+1+1 str=12+1][dismember][power attack][protector's strike][bull's strike][frenzy][rush][warrior's endurance][resurrection signet][/build]
[build prof=W/E sword=12+1+1 str=8+1 airmagic=10][sever artery][gash][final thrust][hundred blades][frenzy][rush][conjure lightning][resurrection signet][/build] yes this build doesn't have [bull's strike] which is rare, but it requires 2 support skills so it's either [final thrust] or [bull's strike] so [final thrust] is chosen for it's superior spiking capabilities.
[build prof=W/any hamm=12+1+1 str=12+1][devastating hammer][crushing blow][hammer bash][bull's strike][frenzy][sprint][rush][resurrection signet][/build] this build is optimal with [flail] and [enraging charge] but these are nightfall skill so I tweaked it to be prophecies only. the 2nd IMS is optional, you can bring any support skill you want there, a good prophecies only alternative is [antidote signet] a Ranger no attribute skill.

now to conclude this long post, this was basically a long version of PvP Warrior 101, I hope it will help you on your PvP career. if you have any questions post them in this thread, I'll try to visit here from time to time, and I'm sure other people will also comment here. so, good luck and enjoy playing your Warrior.
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Old Mar 15, 2009, 06:35 PM // 18:35   #4
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I never play PvP, but I know most people who do deem even a small advantage as being important. You should get the other Campaigns (more skill available), better weapons, and of course do the Quests to get the additional Attribute points.
As for your build, you should probably check out the Gladiator's Arena and Warrior for inspiration.
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Old Mar 15, 2009, 06:48 PM // 18:48   #5
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Swords isn't really good, mainly because they lack the deadliest thing in game. Knockdowns.

But because you only want to use swords, guessing your a beginner and should avoid [frenzy] and [rush] combo right now even though it works great.

For PvE - Get [hundred [email protected]] and [Galrath [email protected]]. Take out [Ferocious [email protected]] and [final [email protected]].

For PvP - Get [warriors [email protected]], [power [email protected]], [bulls [email protected]], [Griffon's [email protected]] and get [i will avenge [email protected]] which you will only use if you have 2 allies dead. Instead of [Sever Artery], [Gash], [troll Unguent], [final thrust] and [tigers fury]

PM zodiac ele, I'll help you get those skills.

Edit: zling suggestions are great for PvP. But remember, OP wants to keep his pet, use a sword and just hit level 20 on his warrior.

Last edited by Zodiac Meteor; Mar 15, 2009 at 07:00 PM // 19:00..
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Old Mar 15, 2009, 07:16 PM // 19:16   #6
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Well, Zodiac's comment is partially right. I don't necessarily want to keep my pet, or use a sword (I'd actually like to try hammers for a knockdown build). I'm not sure what you mean by "just hit level 20 on his warrior". If you mean that I want to reach lvl 20, I've done it. If you mean only reach level 20 and then forget everything about pvp, then that's not what I want to do. As a matter fact I'd like to finish the campaign and extras when I have the chance.

Why exactly is pvp stuff supposed to be better? Isn't it the same as the best pve stuff? I'm not especially keen on making a character just for pvp, and if I did it might not be a warrior (though I probably would be convinced with a logical argument with reasons against using a pve character).

I don't exactly see why GW would make it so that you can't use your pve character in pvp. It'd make sense to get the character up to level 20, finish the missions, and sometime around then start with pvp with him.

I'm almost to the first quest for the attribute points, and I'll start earning stuff for helms to go with a hammer or an axe build (hammer is what I'm leaning towards).

I'd still like to know whether or not out of all three weapons, any are weaker than the others?

Also, is there any benefit to having ranger as a sub-class in pvp? It almost seems a waste to stick with warrior skills only (particularly with troll unguent being useful).
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Old Mar 15, 2009, 07:56 PM // 19:56   #7
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To answer your question about pvp and pve characters, pvp characters can more easily modify their equipment to suit their needs once they have the right mods unlocked,its better then having to frequently buy different items to upgrade. All in all having a pvp character allows more flexibility. It doesnt make a pvp character with exact same mods and upgardes as a pve character better in a fight.

I dont reccomend using the same build for pvp and pve, earthshaker+For great justice+crude swing is great combo for pve if ur going to use a hammer.

zling's devastating hammer build is a good choice for pvp hammer build,but id use the optional Enraging Charge+Flail for IMS and IAS

W/R doesnt offer much that warrior skills alrdy dont have, Lions Comfort is great for healing and building adrenline. Pet skills are costly,and a couple of them can cause a energy problem for a war. One skill ranger has that is definetly useful is Antidote Signet,works great n combination with Symbolic Strike if u hve EotN. I cant think of any other secondary skills from another profession that offer any help besides shadow stepping(assassin) for Hammer wars

Last edited by riceangel; Mar 15, 2009 at 08:03 PM // 20:03..
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Old Mar 15, 2009, 08:49 PM // 20:49   #8
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riceangel, he said he only has prophecies, which is why I posted 3 builds with prophecies/core skills only... also I said that [flail]+[enraging charge] is better but he doesn't have nightfall so he can't use them...

Belegorm, PvE characters can play in PvP, however you will need to get yourself proper equipment for PvP which as I wrote on my first post will be a long endevor for you as a new player. therefore I said it's better to start PvP with a PvP only character and unlock(with balthazar factions) the mods you need for it.

note that if you create a new character you don't need to delete your old one, you have 4 character slots with prophecies only, so you can afford to keep your PvE Warrior and create a PvP character too, be it a Warrior or something else. than when your PvE Warrior gets all the equipment he'll need for PvP than feel free to take him there, until than I strongly recommend a PvP only character.
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Old Mar 15, 2009, 10:21 PM // 22:21   #9
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Hmm, I checked some of the equipment, I see what you mean about not being able to use that equipment with the PvE character.

I'm not sure if I'll do any serious PvP just yet, as I'd planned on finishing the campaign first and devoting most of my time to PvP after that. Actually it was a friend of mine who first brought me to the pvp, and since he can't ever seem to get past the initial RA battles I've been playing both RA and TA waiting; he doesn't seem to go back to pve just yet (RA is frustrating, he keeps on getting terrible groups that often have a member drop out at the beginning of the match).

I think I'll try your builds, but not until I get into serious PvP (PvE still has appeal for me).

So from what I gather from your info on runes/insignias, I should have a helmet +1 attribute, with a minor rune of that attribute. Then four other runes; should these be all on the four other pieces of armour? Then 4 survival or sentinel insignias on 4 pieces of armour, with a stonefist on either hands or feet?
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Old Mar 15, 2009, 10:28 PM // 22:28   #10
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yeah, you can only fit 1 rune and insignia per armor piece, hence 5 runes and 5 insignias for 5 pieces of armor.

and these builds are also good for RA if you play there, there's no point to bring sub par builds to RA, cause there are too many such builds in there already
RA is lacking decent players with decent skill bars, so the more the better
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Old Mar 16, 2009, 12:01 AM // 00:01   #11
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First of all, you want to put 12 points in your weapon before any mods. You'll do a tiny bit more damage and you'll critical more often.

Quote:
I haven't done the attribute point quests
Do them and then worry about PvP.

Quote:
Next, is it a good idea to keep a self-heal and/or a rez sig, particularly for pvp?
If you're not a monk or a rit, you should have a res sig. Self heals are kinda meh. In some places like RA you'll need them, but as you get better and are working with more capable people in HA and GvG, you'll need the self heals less and less.
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Old Mar 16, 2009, 01:55 AM // 01:55   #12
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I just finished the first attribute point quest, won't be long till I get the second one.

Oh, and I realized that whenever I'm being healed, or almost anything, it counts as a stance. So I equipped that other shield of mine, and now I get 510 health (right now) whenever I'm being healed, or practically anything.

BTW, is Charge a useful skill?

Oh, my friend found a site that has both Factions and EotN each for under $15. Oh, and now I've found a site that has Nightfall for $20.

Which would have more useful skills for warriors?

Edit: due to price, I'm shying away from Nightfall for now, although maybe I'll change my mind (I can be a very indecisive person you see).

Last edited by Belegorm; Mar 16, 2009 at 03:27 AM // 03:27..
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Old Mar 16, 2009, 04:27 PM // 16:27   #13
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IF you want to be a w/r, there is a viable PvE ONLY build that you can run with nf
The build would consist of:
[Battle Rage] + attack skills + [Never Rampage Alone]
OF course, it's not as good as some builds in PvE, but hey, i like gimmick builds and having an IAS + IMS + double adrenal gain works for me.

IF you don't care about being a w/r or having a pet (which, as other said, will NOT work in pvp unless ur running IWAY in HA), get factions + EotN.

This is because of the infamous [Dragon Slash]+[Brawling Headbutt] + [Steelfang Slash]+[Save Yourselves!] build that is pretty imba for PvE, and also gives pretty good skills for PvP.

Of course, getting all the campaigns would be the best XD
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Old Mar 16, 2009, 04:44 PM // 16:44   #14
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Actually, I'm leaning towards Nightfall now, just because of the posts here, the useful skills for Warrior.

Eventually I'll get all of them, though
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Old Mar 18, 2009, 02:45 AM // 02:45   #15
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One question: as I'm almost certainly getting Nightfall soon, which of the abilities on zling's hammer build would I replace with the Nightfall abilities Flail and Enraging Charge?

BTW, I got a major morale boost recently when I realized that prestige armour has the same armour rating as its normal armour (so Templar armour and Elite Templar armour both have armour 80). That means that I'll have my PvE armour fine for PvP once I get enough money for a superior vigor rune (though I'll still need to get those weapons).

How exactly in PvE do you get the best weapons? I'm guessing you randomly find good drops, then power them up with stuff, but I really don't know for sure.

Also, are dervishes or paragons good subclasses for Warriors? I'm thinking I'd like to try one, for the sake of something new.
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Old Apr 06, 2009, 09:11 AM // 09:11   #16
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Quote:
Originally Posted by Belegorm View Post
One question: as I'm almost certainly getting Nightfall soon, which of the abilities on zling's hammer build would I replace with the Nightfall abilities Flail and Enraging Charge?

BTW, I got a major morale boost recently when I realized that prestige armour has the same armour rating as its normal armour (so Templar armour and Elite Templar armour both have armour 80). That means that I'll have my PvE armour fine for PvP once I get enough money for a superior vigor rune (though I'll still need to get those weapons).

How exactly in PvE do you get the best weapons? I'm guessing you randomly find good drops, then power them up with stuff, but I really don't know for sure.

Also, are dervishes or paragons good subclasses for Warriors? I'm thinking I'd like to try one, for the sake of something new.
If you buy Nightfall, replace Sprint + Rush on the posted Build with Flail and Enraging Charge, this will give you an IAS and an IMS that also has the nice extra Adrenalin sidekick.
Yes, there is no different between for example the max armor from Droknar and all Elite armors, even the FoW-Armor aint better!
Each class has a max armor level, for example warrior 80 Armor +20against physical (there are insignias that have for example + armor against elemental damage, but thats not necessery and optimal), so you dont have to spend much money to have a well equipped warriors.
You can find weapons through normal playing, yes, but it would be probaly faster to get em from a "Collector", these weapons mostley arent that beautiful, but they arent worse than the expensive ones, just like the armor :-) or buy em off players
There is no optimal or perfect weapon! It's all about the situation, in general, for a sword-warrior these are all weapon combinations helpful:

Sword 15-22 Damage (req9 Swordmanshipwould be optimal, collectors always have r9 max damage weapons), +15% Damage when over 50% life, +30hp and a Zealous mod (1 Energy per hit, -1 Energieregeneration), Vampiric (+3 Lifesteal per hit/-1 Liferegeneration) or other possibilites like Sundering.

Here is a collector that might be helpful:

http://guildwars.wikia.com/wiki/Cinder_Linnwood (+15% Stance, but well, not that bad)

For other weapons check this: http://guildwars.wikia.com/wiki/Cate...rs_(Prophecies)

Hoped that helped atleast a bit, sorry for bad englisch^^

If you have questions PM "Sven Last Attempt"
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Old Apr 06, 2009, 10:15 PM // 22:15   #17
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Quote:
Originally Posted by Elendhor View Post
Sword 15-22 Damage (req9 Swordmanshipwould be optimal, collectors always have r9 max damage weapons), +15% Damage when over 50% life, +30hp and a Zealous mod (1 Energy per hit, -1 Energieregeneration), Vampiric (+3 Lifesteal per hit/-1 Liferegeneration) or other possibilites like Sundering.
1) The req of your sword doesn't matter; even if you had a req 13 you should still be meeting the requirement (assuming you're not running a crap build).
2) Sundering fails on swords.
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Old Apr 09, 2009, 09:19 AM // 09:19   #18
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First off there's no reason to play W/R, I tried it but changed to W/Mo and then W/E or W/A.

Pve build:
10 strength 10 hammer 11 tactics
[earth shaker][whirlwind attack][crude swing][for great justice][flail][watch yourself][rebirth][enraging charge]
I made that for the last mission in Prophecies, and handed it out to several people after saving the party from a complete wipe with a complicated series of rebirths ....

KD lock mobs, KD lock mobs, and buff the party's armor.
But it's got nightfall skills.

The builds zling posted are all usable / great, especially the axe and hammers (both of which are pvp worthy).

If you try pvp expect to get stomped a lot, join a guild for it and try some faction based pvp etcetera, or get into GvG.

Full survivor with stonefist on hands.
Full survivor with stonefist on hands.

And I think somebody forgot this:
[eviscerate][executioner's strike][disrupting chop][bull's strike][frenzy][rush][shock][resurrection signet]
You know it's good because the elite is capped from a titan in the endgame mission.

Last edited by Lux Aeterna; Apr 09, 2009 at 09:25 AM // 09:25..
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